

Changed Capacitor Totem warning to 2 seconds Added Fire Elemental on right button and Magma Totem on middle button to Searing Totem timer
#WOW FIRE TOEM UPDATE#
Feral Spirit timer should update correctly with T17 2pc, untested since I do not have T17 pcs Fixed Searing Totem timer keeping wrong textures after using Fire Elemental or Magma Totem Fixed Lua Error on 12 active enhancement timers (thx to Vialuny) Maelstrom Bar shows Mana for Restoration

Removed several things like totem duration, flameshock duration, or keybinds, these will be added back in Removed totem menus since totems are no longer bound to elemental schools Timers are enabled/disabled by dragging spells from the spellbook / draggin spells from the bars Timers come on 5 individually configurable bars

Hide addon during Arcane Leylock minigame Added button to put reincarnation timer back on your bars if you removed it Added timer for weapon enchants (Windfury Weapon and Flametongue Weapon) (By the way, I feel pretty confident that the next super ability the shaman will get is going to be earthquake shammies have been needing an AoE.- Fixed timer for shields, atm Earth Shield can only be tracked on yourself Elemental shammies ftw, any resto class can go enjoy thieir hour-long fights. If the wolves do come, they're either coming as an elemental talent, or will be weak in battle without boosts from the elemental talent field. It would be cool, but it would be real tough to fight against something seeing as how the shaman is a primarily petless class. But anyways, if they do add the wolves, it would probably have to be a talent, becuase we can't just let all shamans run around summoning god knows what every battle. I think that earthquake is more likely than the wolves, however I would like it if we got both >:). Oh, and, about the wolves: I am anxious to see what Blizzard does with the 70-80 shaman, however after we get the ability to summon 2 huge elementals, maybe Blizzard might find it cleshay to make it so that shamans can summon crap like that all the time. Do you think you would want an attacker to come into the battle way in the back? I have a 68 shaman, just got the elemental totems, and have considered that prospect, but that is the conclusion I have reached. Do you know why? I'll tell you! We got earth & fire totems to attack the opponents becuase they are the totems in the front. And I'd have to say it would upset me if it did. That's my point have fun spend less time at thottbot more time spamming the suggestions forums xDĬomment by ThottbotAbout that idea earlier for a water/wind greater elemental, it won't happen. Either Earthquake or Feral Spirits(the two wolves) I would pick Earthquake because then it would be easier to destroy siege weapons objectives in the upcoming expansionback.īut who knows they might already have planned to include it! That means we either should get one more. We can only cast 2 of the Far Seers spells, far sight and chain lightning. For example mages do they got the ability to teleport, make a water elemental and aoe blizzard like the hero in WC3? No they can't errr wait a second THEY CANĬan druids cast Entangling roots, summon 3 treants, and put a buff on themselves that makes all attackers loose damage like the keeper of the groove. Comment by ThottbotAll who say this about ghost wolves.Īnd we can only go into ghost wolf form we are a bit like a mix of far seer and shaman in wc3 that makes my above statement false.
